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3d Image Rendering Software



For photorealistic rendering of 3D images and videos, 3D rendering software is a must have. Most 3D modeling and animation tools have their own internal renderer. At times the capacity for internal renderers to produce high-quality, photorealistic images and video is limited. In such cases, an external renderer can be used; one that will improve the quality of the render. Here are some of the top 3D rendering tools for the creation of amazing projects.

Check out our guide to the best 3D rendering software tools for animation movies, special effects, and architectural visualization. Free and Open 3D Creation Software. Blender is the free and open source 3D. If the software doesn’t support the exact function or rendering mode you need, an extensive plugin system allows third-party modules to add this to 3DS Max. Some of these plugins are free, but.

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Lumion 3D

Capture your audience’s attention by making great presentations using Lumion 3D. You can create flythrough videos and fantastic images using this tool. Lumion is used by 61 of the top global architectural firms. It has a simple workflow, allowing users to get started within a short period. The render engine is one of the fastest in its caliber.

AutoDesk 3D

This is a design, visualization and rendering tool that is used in the design of motor vehicles, building, and a host of other products. The render tool can be used to bring videos, still images and even abstract designs to life. The real-time render engine allows you to view your project as you proceed, allowing for faster realization of ideas.

KeyShot

For an awesome, accurate and fast realization of your 3D creations, KeyShot is the perfect render engine to use. It has a real-time render workflow that allows you to see your animations and images become real as you create them. The time required to complete projects is reduced by the inbuilt environments and materials, which you can assign with a click of your mouse.

Indigo renderer

This is an unbiased, physically based 3D rendering tool that uses physical calculations of light to give you the best photorealistic renders ever. The tool comes with plugins that can be used by several 3D modeling software, across many platforms. The application of this render engine has produced some of the most breathtaking videos and images ever seen.

3DS Max

3D design, modeling and animation software, used for a wide range of creative projects. Whether you are creating a cartoon or a realistic scene for a commercial, this software gives you the tools to accomplish this with ease. It is also used for the creation of architectural designs and flythroughs.

Blender 3D

This is an open source, free tool that is used for fantastic 3D creations. You can create cartoons and photorealistic images and videos using this tool. It comes with two inbuilt render engines, namely Blender internal and Cycles. The tool also works with several external render engines such as Yafray and LuxRender.

Maxwell Render

Create plains, trees and grass that looks like it was shot with a high-definition camera, using the internal libraries of this versatile 3D rendering software. The render engine works well with other 3D design tools such as Sketchup and Modo. Create fantasy images and breathe life into them with this versatile tool.

3d Image Rendering Software

Sketchup

Create 3D models and renders by simply drawing. With Sketchup, you only need to draw lines and shapes, and then stretch and pull the surfaces to turn them into 3D designs. You can make anything that your mind can imagine. This is a 3D rendering tool that has been dubbed as one of the easiest to use in the industry.

Shaderlight

A 3D rendering tool for Sketchup that uses cloud computing in its workflow. You now have access to unlimited computing power to bring the most resource-intensive creations to life, within a short period. The render engine allows you to buy a full license, or one that you can use as you go, starting from as little as $50.

Other 3D rendering Software for different platforms

Oddly, most of the 3D render tools are designed for Windows and Mac. However, due to the high demand for mobile solutions, there has been an increase in the development of 3D tools for other platforms including iOS, Android, Ubuntu amongst others. Here is a list of these 3D tools.

Wings 3D

Bettertouchtool 1 84 download free. This is a free 3D rendering tool for Windows with advanced sub-division modeling for the creations of lifelike images and videos. It comes with a built-in AutoUV mapping tool for easy assignment of the most complex textures. It exports to the most common 3D formats. NOTE: you cannot animate the models in this tool.

Clara.io

Clara.io is a free 3D rendering software that can be used on an Android system. The tool runs on a web browser and unleashes some powerful tools to help you realize your 3D creations. The material library is vast and allows for photo-realistic texture application. The tool is quite fast and great for the creation of quick visualizations and animations.

Autodesk 123D

This is a free 3D rendering software for Mac OSX, among other operating systems. The various tools allow you to design, create and render 3D models with power and speed. The program supports 3D printing and you can bring your creations out of your computer and into your real world environment. There are thousands of free models that you can use for your projects.

3d Image Rendering Software Photoshop

Houdini Apprentice

The free version of the professional Houdini FX, used on Linux. It is great for hobbyists, Students and Artists to create their designs, before moving on to the commercial version. You get watermarks on your renderings and there is a limited render size. Otherwise comes with a lot of powerful features built-in for your creative projects.

LuxRender – The best 3D rendering software for 2016

This is an unbiased, physically based 3D rendering engine. It comes with advanced, state-of-the-art algorithms that calculate light flow based on physical equations. These calculations allow for the most photorealistic renders that you have ever seen. It will be hard to believe that the image or video that you are watching was not created using a real-life camera.

What is 3D rendering Software?

These are tools that are used to bring 3D models to life. Whether you are creating cartoons or realistic scenes, you can achieve all these using these versatile tools. They read the texture characteristics, and the lighting to create the images and videos that you want. Some 3D rendering tools are free while others are commercial; some come inbuilt into the modeling software, while others are external. The choice of your 3d rendering tools should be dictated by the project that you have. Some scenes are simple and do not use a lot of system resources, making it ideal to use the inbuilt render engines. Other complex scenes may require the use of external, cloud-based, 3D rendering engines.

How to install 3D rendering software

Some of the 3D render engines come pre-built into the modeling and animation software. By simply clicking the installer, you not only install the modeling tool but the render engine too. However, in the case of external render engines, you may have to install plugins, which will allow them to work within your modeling tool. If you want to export to a format that can be used by the render engine, then you can do so, directly from the modeling tool, or look for export plugins. In some cases, you may have to go through a complex installation process where you change file paths in your system tools, but these cases are few.
Basically, 3D rendering tools are ideal for people who want to impress their audience through imagery. Just like the musician uses instruments to enthrall their listeners, 3D modeling artists depend on the render tools to bring their creations to life. What good would a 3D modeling and animation tool be, if it could not render the designs into captivating images and videos? The tools have several features and you should go through each carefully before deciding on which render engine to use.

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Three-dimensional (3D)
computer graphics
Fundamentals
Primary uses
Related topics
  • Animation

3D rendering Odds on pass line. is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.

Rendering methods[edit]

A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials

Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life.[1] Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photorealistic rendering, or real-time rendering.[2]

Real-time[edit]

A screenshot from Second Life, a 2003 online virtual world which renders frames in real-time

Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. 'in one frame': In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second).

The primary goal is to achieve an as high as possible degree of photorealism at an acceptable minimum rendering speed (usually 24 frames per second, as that is the minimum the human eye needs to see to successfully create the illusion of movement). In fact, exploitations can be applied in the way the eye 'perceives' the world, and as a result, the final image presented is not necessarily that of the real world, but one close enough for the human eye to tolerate.

Rendering software may simulate such visual effects as lens flares, depth of field or motion blur. These are attempts to simulate visual phenomena resulting from the optical characteristics of cameras and of the human eye. These effects can lend an element of realism to a scene, even if the effect is merely a simulated artifact of a camera. This is the basic method employed in games, interactive worlds and VRML.

The rapid increase in computer processing power has allowed a progressively higher degree of realism even for real-time rendering, including techniques such as HDR rendering. Real-time rendering is often polygonal and aided by the computer's GPU.[3]

Non real-time[edit]

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3d Product Rendering Software

An example of a ray-traced image that typically takes seconds or minutes to render
Computer-generated image (CGI) created by Gilles Tran

Animations for non-interactive media, such as feature films and video, can take much more time to render.[4] Non real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes. Rendered frames are stored on a hard disk, then transferred to other media such as motion picture film or optical disk. These frames are then displayed sequentially at high frame rates, typically 24, 25, or 30 frames per second (fps), to achieve the illusion of movement.

When the goal is photo-realism, techniques such as ray tracing, path tracing, photon mapping or radiosity are employed. This is the basic method employed in digital media and artistic works. Techniques have been developed for the purpose of simulating other naturally occurring effects, such as the interaction of light with various forms of matter. Examples of such techniques include particle systems (which can simulate rain, smoke, or fire), volumetric sampling (to simulate fog, dust and other spatial atmospheric effects), caustics (to simulate light focusing by uneven light-refracting surfaces, such as the light ripples seen on the bottom of a swimming pool), and subsurface scattering (to simulate light reflecting inside the volumes of solid objects, such as human skin).

The rendering process is computationally expensive, given the complex variety of physical processes being simulated. Computer processing power has increased rapidly over the years, allowing for a progressively higher degree of realistic rendering. Film studios that produce computer-generated animations typically make use of a render farm to generate images in a timely manner. However, falling hardware costs mean that it is entirely possible to create small amounts of 3D animation on a home computer system. The output of the renderer is often used as only one small part of a completed motion-picture scene. Many layers of material may be rendered separately and integrated into the final shot using compositing software.

Reflection and shading models[edit]

Models of reflection/scattering and shading are used to describe the appearance of a surface. Although these issues may seem like problems all on their own, they are studied almost exclusively within the context of rendering. Modern 3D computer graphics rely heavily on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light, an important concept is the refractive index; in most 3D programming implementations, the term for this value is 'index of refraction' (usually shortened to IOR).

Shading can be broken down into two different techniques, which are often studied independently:

  • Surface shading - how light spreads across a surface (mostly used in scanline rendering for real-time 3D rendering in video games)
  • Reflection/scattering - how light interacts with a surface at a given point (mostly used in ray-traced renders for non real-time photorealistic and artistic 3D rendering in both CGI still 3D images and CGI non-interactive 3D animations)

Surface shading algorithms[edit]

Popular surface shading algorithms in 3D computer graphics include:

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  • Flat shading: a technique that shades each polygon of an object based on the polygon's 'normal' and the position and intensity of a light source
  • Gouraud shading: invented by H. Gouraud in 1971; a fast and resource-conscious vertex shading technique used to simulate smoothly shaded surfaces
  • Phong shading: invented by Bui Tuong Phong; used to simulate specular highlights and smooth shaded surfaces

Reflection[edit]

The Utah teapot with green lighting

Reflection or scattering is the relationship between the incoming and outgoing illumination at a given point. Descriptions of scattering are usually given in terms of a bidirectional scattering distribution function or BSDF.[5]

Shading[edit]

Shading addresses how different types of scattering are distributed across the surface (i.e., which scattering function applies where). Descriptions of this kind are typically expressed with a program called a shader.[6] A simple example of shading is texture mapping, which uses an image to specify the diffuse color at each point on a surface, giving it more apparent detail.

Some shading techniques include:

  • Bump mapping: Invented by Jim Blinn, a normal-perturbation technique used to simulate wrinkled surfaces.[7]
  • Cel shading: A technique used to imitate the look of hand-drawn animation.

Transport[edit]

Transport describes how illumination in a scene gets from one place to another. Visibility is a major component of light transport.

Projection[edit]

Perspective projection

The shaded three-dimensional objects must be flattened so that the display device - namely a monitor - can display it in only two dimensions, this process is called 3D projection. This is done using projection and, for most applications, perspective projection. The basic idea behind perspective projection is that objects that are further away are made smaller in relation to those that are closer to the eye. Programs produce perspective by multiplying a dilation constant raised to the power of the negative of the distance from the observer. A dilation constant of one means that there is no perspective. High dilation constants can cause a 'fish-eye' effect in which image distortion begins to occur. Orthographic projection is used mainly in CAD or CAM applications where scientific modeling requires precise measurements and preservation of the third dimension.

See also[edit]

  • Graphics processing unit (GPU)

3d Image Rendering Software For Beginners

Notes and references[edit]

  1. ^Badler, Norman I. '3D Object Modeling Lecture Series'(PDF). University of North Carolina at Chapel Hill.
  2. ^'Non-Photorealistic Rendering'. Duke University. Retrieved 2018-07-23.
  3. ^'The Science of 3D Rendering'. The Institute for Digital Archaeology. Retrieved 2019-01-19.
  4. ^Christensen, Per H.; Jarosz, Wojciech. 'The Path to Path-Traced Movies'(PDF).
  5. ^'Fundamentals of Rendering - Reflectance Functions'(PDF). Ohio State University.
  6. ^The word shader is sometimes also used for programs that describe local geometric variation.
  7. ^'Bump Mapping'. web.cs.wpi.edu. Retrieved 2018-07-23.

External links[edit]

  • History of Computer Graphics series of articles (Wayback Machine copy)
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